Montag, 30. Juni 2014

Arcade Game Downloads Download And Play Arcade Games At Home

Playing arcade games can be a lot of fun. It has varieties from simple games, such as ping-pong to more intense games like shooting. You can play all these games in your local arcade or at the mall.

A trip to the mall to play arcade games is worth it if you want to have fun. However, you can also play arcade games right in the comforts of your own home. There are many choices on the internet of websites that provide arcade game downloads.

You can even look for the game variety you are most interested in and you can download them right to your computer. You can download puzzle games, sports arcade games, old arcade games and even the most realistic shooting game right to your personal computer.

This means no more wasted time waiting in lines to play a single game and no more lines to change your bills into coins. Many websites offer arcade games for download. Some are free and some will charge you a little fee for their download services.

Arcade games can take your imagination anywhere. You can be in an X-Games tournament where you can compete against the best X-Games athletes. Visit the time of World War II where you can get the feel of being bombed, shot at, and experience interactive artificial intelligence where you can command what to do; or you can play simple word game puzzles to let time pass.

Downloading arcade games can also be a form of family entertainment. You can compete with one another and have fun with your family. You can invite friends to come over to your house to hang out and play arcade games.

You can even access long forgotten Arcade games that you feel are still good. For instance, you missed playing a particular arcade game that is not available anymore in arcade game establishment and you really want to play it again. You can have access of these old arcade games on the internet and download it to your computer.

However, downloading arcade games will not be as realistic as what arcade game establishments offer. They have joysticks for airplane games, guns for shooting games and steering wheel for racing games.

You can also have all of these by buying joysticks at your local computer store. It can provide more realism on whatever arcade games you are playing. You can even hook up your home entertainment system such as your wide screen TV and your stereo system to get a more realistic feel and excitement in your game.

Downloading arcade games is also more convenient than going to the mall. You can also play all you want, whenever you want and free. You can also save a lot of time.

Just count the number of minutes required to go to the mall and include the number of minutes or even hours waiting in line for a popular arcade game. Playing arcade games at home eliminates these inconveniences.

Downloading arcade games can provide fun and excitement to you, your family and friends right in your own home. All of you can play whenever you want and what games you want. However, you should also be careful on what website you download your arcade games.

Many websites offer arcade game downloads that might contain viruses and other malicious programs included in the installation. Be sure that you know and trust the website you are downloading your game from. This can ensure you of a great time with your friends and family.





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Sonntag, 29. Juni 2014

online-poker2

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Online Poker

Online poker is a poker game played by a single or multiple players online (over the Internet). The availability of online poker is sighted as responsible for the dramatic and steady increase in the number of players of poker on every corner of the world. In fact, as of December 2003, about US$ 35 million a month in revenue was being generated from players of online poker.

-- The History of Online Poker

Birck and mortar or otherwise traditional places for playing poker are too intimidating for beginner players. Places such as casinos or poker rooms are also located in separate geographical locations. Traditional casinos are also not eager to support poker from the fact that it is very hard to gain or make profit from it.

Traditional casinos usually remove or limit the number of poker rooms. This is because traditional casinos usually make more money from slot machines. Also, the overhead costs of operating poker rooms are much highher than the time charge, or rake of traditional casinos.

Online poker dramatically offered a change of interest. Not only is online poker much more cheaper due to a smaller overhead costs, it also saves valuable space, and is more player friendly.

Traditional poker rooms in casinos usually require a number of tables eating up valuable space. By making available the poker game online, owners does not need to add more tables, and does not need to hire additional employees.

Online poker rooms are also viewed as much more friendly to novices or beginners. The online poker softwares usually guides the players through the game, giving instructions and prompts when it is the player's turn. Online poker also gives players the opportunity to play low stakes which is possibly as low as 1. Online poker also attract more beginners by demanding no entry fee and instead offering freerolls.

-- Offered Security By Online Poker

Frauds present in online poker is more hi-tech than traditional poker games. More than technological fraud, however, online poker is also vulnerable to collusion between poker players.

Recently, however, online poker games have installed detection systems for collusion which is absent in traditional casinos. For instance, an online poker security employee can retrace the cards history previously played by any subject player in the site. The online poker security employee might see some existing patterns of attitudes or behavior that are easier to distinguish than when the poker is played in a brick and mortar casino. In a traditional casino, players need only to fold their hands so no one can ever know the strength of their play.

Aside from this, online poker rooms have devised ways of checking the identity of their players. Online poker sites automatically check the player's IP address. Doing so avoids having players that are located or situated within the same households or passing through identified open proxy servers from playing on similar tables.

Online poker sites usually share data with each other regarding identified fraudulent players so they will automatically implement the ban and prevent the player's access to the poker games.

-- A New Feature Offered By Online Poker

Major online poker sites now offer various new features to attract and entice new players. The new feature discussed below, however, made raves at the World Series of Poker simply because the world of poker realized that even online poker players can have a shot at the big game.

One such feature the online poker sites offer is a tournament called "satellite." In this feature, winners would gain access to actual and live poker tournaments.

Chris Moneymaker won in this entry and made it to the World Series of Poker in 2003. Winning the event caused shock to the whole poker world. The next year, about four players in the WSOP final table has made entry by winning through an online cardroom. This World Series of Poker featured at least triple the number of players featured in the 2003 World Series of Poker. Greg "Fossilman" Raymer, who like Moneymaker made his entry at an online cardroom won the 2004 World Series of Poker.

-- Updates on Online Poker

Online poker revenues seem to be increasing every year. On December 2003, online poker revenues were reported to be growing at 27 % per month. The online poker revenue for that year alone was estimated at US$ 34 million.

Present figures have actually projected the revenue from online poker to reach the US$ 100 million mark. This is very probable considering that by 2005, there are an estimated 100,000 people that are playing online poker at various online poker card rooms in the Internet.





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Samstag, 28. Juni 2014

Chinese Gambling Games Casino Games with Chinese Origins

The Chinese culture has a significant influence on the American gambling industry. Many of todays popular casino games were introduced to American casinos by Chinese immigrants. In this review, you can read about some of the most popular Chinese gambling games that had a successful immigration to the West.

Pai Gow Poker

Pai Gow Poker is a hybrid of American poker and traditional Chinese tiles game called Pai Gow. The original tile game Pai Gow, which means Make 9, is one of the most ancient gambling games that are still available in cotemporary casinos. Pai Gow Poker is played with playing cards instead of tiles and it uses the traditional poker hand ranking. It is one of the most popular casino games worldwide and it can be found in almost every major casino in the US. Its online version can be played at most casinos on the internet.

The object of the Pai Gow Poker is to form the highest possible two poker hands, one five card hand and a two card hand, out of the seven cards dealt to each player. Each player competes against the banker that can be either the casino dealer or one of the players who can afford paying the players winnings.

Sic Bo

Sic Bo is yet another popular casino game with roots that go back to ancient China. The chance game came to the States around the beginning of the 20th century by Chinese immigrants. It can be played in most land based casinos in Macau, the US and the UK. Sic Bo has an online version as well.

The meaning of Sic Bo is Dice Pair. It is played with three standard dice on a special table. Each player places any number of bets on the table and then tosses the dice. The outcome is determined by the combinations of the three dice. Each combination has a different payoff according to a payoff schedule, which vary from one casino to the other.

Fan Tan

Fan Tan used to be the most popular gambling game among Chinese gamblers but the glory days of Fan Tan have already passed. During the 1890s, Chinese immigrants brought the game to the United States. At that time, every Chinatown in American City had several Fan Tan houses that were always full of enthusiastic gamblers. Nowadays, you can find Fan Tan in some casinos in Macau as well as in some online gaming sites.

Traditional Fan Tan, not to be confused with the card game of the same name, used to be played with any objects such as coins, dried beans or small buttons on a table with a square marked on it. Fan Tan. The object of the game is pretty simple and odds are 1: 4.

The play begins with the banker puts on the table a pile of objects then covers them with a bowl. Each player has to bet on one of the numbers that mark the four sides of the square, or on one of the corners of the square. After the bowl is removed, the croupier removes four of the objects each time until the last group remains. If 1 object is left, then the player who placed a bet on 1 wins the pot, and so on.

Mahjong

Mahjong is probably the biggest inherit of Chinese culture to the gaming world. The ancient Chinese tile game has many variants worldwide including variety of online games. According to the myth, Mahjong was developed by Confucius around the 500 BC. The game was brought to the United States during the 1920s and soon was very popular especially among women. The game was played in Chinese style decorated rooms with waiters wearing traditional customs.

The American version of Mahjong was developed during the 1930s and it is played in America until today. At the same time, the National Mahjong league was founded. In addition to American Mahjong, there are Japanese, Vietnamese, Cantonese and other variations of the game, which vary from one to the other by their scoring structure, number of tiles and rules variants. In 1998, the China State Sports Commission had set a standard set of rules that will differentiate the illegal gambling game from the skill game.

Mahjong Solitaire, the online version of Mahjong, gains wide popularity recently. The online version of the classic Chinese game is a matching game that uses the Mahjong tiles. Online Mahjong games can be found in many online gaming sites in variety of layouts and versions.





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Freitag, 27. Juni 2014

Action Games- The Thrill Is Addictive

When you watch live action on movie screens, you get excited. Combined with sound effects the action can be a real thrill. Some actions that we watch takes the breath away. How about Action games on computers?

Some of the makers of action games make great animations and may include a story line. Stories always attract us. Tell a story and everybody will listen. The action games on computers use this very well to produce games that can take your breath away thinking of the imagination and artistry applied by the maker.

Adventures, space fights, planes colliding in mid air, think of any action and you will find it used in a game. Most of these games are free online. Action games give great thrill and despite called for teenagers they are for the family to enjoy them together. Action games test the response of the player and sharpen the judgment. Such games are not pure fun. They can help as training tools if used properly.

Other free online games that are currently becoming very popular are- Arcade Games, Board Games, Card Games, Casino Games, Strategy Games, Sports Games, Shooting Games and, Puzzle Games. Most of the online games are free. Look for a good website and play the games. They are a fabulous way of enjoyment. As I said in the heading these games can become addictive. Take small doses and life will be a joy.





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Donnerstag, 26. Juni 2014

Shooting Games - Get Ready For The Real Fun

Shooting games are action games and they are considered as great stress reliever! There is nothing to confuse that what how can the gun work like anti-depressant? Many psychiatrists have now come to the conclusion that people who play shooting games can let out their anger by gunning down the enemies and objects in those action games. There could be a lot of variety in action games to choose from. Shooting games can also be included in the adventure genre of games, but have been labeled separate due to games' extreme popularity.

This type of games cover a fairly broad spectrum of genres, which have the commonness of controlling some character or an object (like vehicle or spaceship) that is generally armed with a firearm that can be freely aimed at target or enemy to destroy or to gun down respectively. The shooters in the games that attempt to emulate life-like ballistics and characters that damage the target are often called as tactical shooters. Those that use more lenient arms are usually labeled as arcade shooters. However, whatever the type of shooter you require for shooting games, it is for sure that once you start your computer or TV with this game, you get lost in another world where you don't feel hunger or thirst!

Such type of action games includes adventure and thrill. There are several option to play these games, like many games would be solo ventures where as others may offer the players the opportunity to order a squad of characters, generally directly controlling one, the head or the chief. This chief would be giving orders to computer-controlled allies. Games that feature non-player characters that fight alongside the player but that are not directly controlled (either by switching player control or by ordering to the other characters) are not categorized under the squad-based games.

Giant game consoles such as Nintendo Wii, Xbox 360 and Sony PlayStation have contributed making online shooting games as revolutionary change in the world of computer games. Such sophisticated and interactive games assure the entertainment and are proven to be an excellent fun-pack program. Providing innumerable games console to its diehard players, shooting games' software library includes plenty of different action and adventurous games that may or may not contain mission or story.

Shooting games are the video game or computer game that is equivalent of some action movies that includes wars, gunning down the enemies, some mission to be accomplished or to rescue some of the warriors. Such games normally feature physical fighting including great explosions, shooting, punch-bangs, nimble flying or driving aircraft or any other funky vehicles like motorbike or a sports car while shooting. This everything is in order to terminate enemies with minor puzzle solving involved. These games center on speed and physical drama that set high requirements on the reflexes of the players and brain-to-hand coordination skills.

Some of these games that come under adventurous or action games have created hallmark of such genre. For instance, Microsoft Game Studio has produced Gears of War, which is a great hit. With the Xbox 360, the Windows gamer love playing such an attractive game with mouse, keyboard or Windows-enabled controllers. This popular shooting/action game boasts dainty and original content, new matchless accomplishments, and high resolution visual effects. New campaign stages consist of an epic war; terrorizing Brumak is added to make the entire shooting game more interesting. Such action-packed game console comes with 3 special multiplayer maps, a 'King of the Hill' and compatible with 'Games for Windows LIVE'. It is also having the Unreal Editor that enables one to have user-created levels.

Shooting games can be played through the game CD that is readily available in the market that can be put onto the computers and played or the generation-next players who look for game players like PlayStation, Xbox and Nintendo player platforms are latest devices that have different quality of sound and system that add realistic flairs to shooting games. If your pocket does not permit such games, you can go online for free! There are plenty of websites offering online shooting games free of cost. All you need is to logon to the website, select the game and get started with your mission. Another genre - MMORPG is also a revolutionary game that rocks the net nowadays.





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Mittwoch, 25. Juni 2014

twitch speed reaching younger workers who think differently

Every parent, educator, and manager knows that "Nintendo children"--those born after 1970 and raised on video and computer games, Walkmans, the Internet, etc.--are different. Unfortunately, the Gen-X discussion has focused mainly on the youths' supposedly short attention spans and attention-deficit disorders, ignoring or underemphasizing what is perhaps the most crucial factor--that this under-30 generation thinks, and sees the world, in ways entirely different from their parents.

An example: This generation grew up on video games ("twitch speed"), MTV (more than 100 images a minute), and the ultra-fast speed of action films. Their developing minds learned to adapt to speed and thrive on it. Yet when they join our companies, we typically begin by putting them in corporate classrooms, bringing in poor speakers to lecture at them, and making them sit through an endless series of corporate videos.

Speedwise, we effectively give them depressants. And then we wonder why they're bored.

I don't mean to suggest that Sega and Sony have created new intellectual faculties in under-30s but, rather, that technology has emphasized and reinforced certain cognitive aspects and de-emphasized others. Most of these changes in cognitive style are positive. But however one feels, it's important that managers (as well as educators and parents) recognize that these changes exist so that we can deal with the younger generation effectively.

Below are 10 of the main cognitive style changes, which raise a number of important and difficult challenges. We have already begun to see the development of new business structures, ideas, and products that take into account under-30 employees' cognitive changes and preferences. It is likely that the full impact of these changes will not be felt until the younger generation fully comes to power, just as the movies were impacted by the coming-of-age of George Lucas and Steven Spielberg. That time is not far off.

Twitch Speed vs. Conventional Speed

The under-30 generation has had far more experience at processing information quickly than its predecessors, and is therefore better at it. Humans have always been capable of operating at faster-than-"normal" speeds (as airplane pilots, race-car drivers, and speed-reading guru Evelyn Wood can attest). The difference is that this ability has now moved into a generation at large, and at an early age. One problem this generation faces is that, after MTV and video games, they essentially hit a brick wall--short of piloting a jet, little in real life moves that fast. This generation's "need for speed" manifests itself in the workplace in a number of ways, including a demand for a faster pace of development, less "time-in-grade," and shorter lead times to success.

An important challenge for today's managers is how to reassess and speed up their assumptions around time, while still keeping sight of other key objectives, such as quality and customer relationships. They also need to create experiences that maintain the pace and exploit the facility of "twitch speed" while adding content that is important and useful. Several possible approaches include speeding things up via technology (such as by providing workers with the kinds of real-time data that financial traders use), installing faster infrastructures with fiber-optic cable and T-1 telephone lines, and creating new, MTV-style corporate videos. Re-engineering systems and activities so that things simply move faster is another.

Parallel Processing vs. Linear Processing

Much of the under-30 generation grew up doing homework while watching TV and doing almost everything while wearing a Walkman. Many of them feel much more comfortable than their predecessors doing more than one thing at once. While some argue that this limits attention to any one thing, this is not necessarily the case. The mind can actually process many tracks at once and often has quite a bit of "idle time" from its primary task that can be used to handle other things. Today you see young computer artists creating wonderful graphics while listening to music and chatting with co-workers, and young bankers having multiple conversations on the phone while reading their computer screens and e-mail.

This growth of parallel-processing ability appears to be acknowledged by Bloomberg TV News, in which the anchor person takes up only one-quarter of the TV screen, the remainder being filled with sports statistics, weather information, stock quotes, and headlines, all presented simultaneously. It is quite possible, and even fun, for a viewer to take in all of this information and receive much more "news" in the same amount of time.

Rather than admonishing their young workers to concentrate on only one thing at a time, managers should be thinking of additional ways to enhance parallel processing and take advantage of this increased human capability. This might take, for example, the form of multiple types of information hitting employees' computer screens at once--the objective of so-called "push" technology and Microsoft's new vision for the corporate desktop. With all the information needed to do the job--numbers, video feeds, links, simultaneous meetings, and the ability to move seamlessly between them--it's the Nintendo worker's nirvana.

This generation's enhanced parallel-processing ability may also help them slide easily into the new "boundaryless organizations," in which each worker is expected to wear multiple hats and be part of many constituencies. I remember when the requirement that consultants at firms such as BCG and McKinsey serve simultaneously on multiple-project teams was considered unusual and highly suspect. With the arrival of the new generation, such parallelism is being demanded.

Random Access vs. Linear Thinking

The under-30 generation is the first to experience hypertext and "clicking around," in children's computer applications, in CD-ROMs, and on the Web. This new information structure has increased their awareness and ability to make connections, has freed them from the constraint of a single path of thought, and is generally an extremely positive development. At the same time, it can be argued--with some justification--that unbridled hyperlinking may make it more difficult for these workers to follow a linear train of thought and to do some types of deep or logical thinking. "Why should I read something from beginning to end, or follow someone else's logic, when I can just 'explore the links' and create my own?" While following one's own path often leads to interesting results, understanding someone else's logic is also very important. A difficult challenge is how to create experiences that allow people to link anywhere and experience things in any order yet still communicat e s!

equential ideas and logical thinking.

One approach is to set up new information-delivery systems, such as corporate intranets, that let workers break out of the traditional boxes in which corporate information has been stored, and then to create tools to link this information to systems that provide logical and decision-making structure. The U.S. intelligence and military communities recently created Intelink, an intranet-based system in which information becomes universally available as quickly as it gets created, allowing users at all levels the freedom to create and explore random paths that lead to new ideas. The linking and browsing structures of the Internet and intranets have many positive benefits, and managers of Nintendo-generation employees should encourage, rather than discourage, their creation and use. Managers should also be exploring nonlinear electronic alternatives to today's reports, manuals, lectures, and lengthy narrational videos.

Graphics First vs. Text First

In previous generations, graphics were generally illustrations, accompanying the text and providing some kind of elucidation. For today's young people, the relationship is almost completely reversed: The role of text is to elucidate something that was first experienced as an image. Since childhood, the younger generation has been continuously exposed to television, videos, and computer games that put high-quality, highly expressive graphics in front of them with little or no accompanying text.

The result of this experience has been to considerably sharpen their visual sensitivity. They find it much more natural than their predecessors to begin with visuals, and to mix text and graphics in a richly meaningful way. An excellent example of this is Wired, whose intensive use of graphics makes it highly appealing to younger readers but difficult for many older folks to read--"Why can't they just give us the plain text?" is the complaint I hear from colleagues. This shift toward graphic primacy in the younger generation raises some extremely thorny issues, particularly with regard to textual literacy and depth of information.

The managerial challenge is to design ways to use this shift to enhance comprehension, while still maintaining the same or even greater richness of information in the new context. In the training area, creative groups such as Corporate Gameware, my unit of Bankers Trust, are presenting important but not especially "sexy" or exciting material in ways that conform with the preferences of younger employees by using the highly graphic style of video games. Another promising development is data visualization, in which large arrays of information are presented as colorful, ever-changing graphic images that visually accent different characteristics of the data. These tools are beginning to make serious headway in data-intensive business fields such as finance and marketing. However, they should be considered by managers in all industries as an approach that fits the new generational style.

Connected vs. Stand-alone

While the previous generation was linked by the telephone, that system is synchronous (i.e., both people have to be there). The under-30 generation has been raised with, and become accustomed to, the asynchronous worldwide communication of e-mail, broadcast messages, bulletin boards, usegroups, chat, and Internet searches. As a result of this "connected" experience, young people tend to think differently about how to get information and solve problems. For example, if I need a question answered I'll typically call the three or four people I think might know. It might take me time to get to them, and take them a while to get back to me. When my 22-year-old programmer wants to know something, he immediately posts his question to a bulletin board, where three or four thousand people might see it, and he'll probably have a much richer answer more quickly.

The challenge for managers is to invent ways of taking advantage of this connected mode in their interactions with the younger generation, as the younger people do among themselves. The more we help connect these employees to each other and to customers, the quicker they will invent positive ways to take advantage of it. The "connectedness" of the generation has also made young workers much less constrained by their physical location and more willing to work in the so-called "virtual teams" that are becoming more useful in a variety of businesses and industries.

Workers who have grown up online tend to be much more comfortable with seeking out and working with the best, most knowledgeable people, wherever they may be. Such virtual teams often recruit each other via messages on the Internet, operate smoothly from widely scattered parts of the world, and many never physically meet their clients or each other. As they finish their day, software developers around the globe often electronically forward their work to a colleague in another country who is just waking up. Managers must become more adept at managing these connected capabilities and directing the acquisition, enhancement, and appropriate deployment of intellectual capital around the world.

Active vs. Passive

One of the most striking cross-generational differences can be observed when people are given new software to learn. Older folks almost invariably want to read the manual first, afraid they won't understand how the software works or that they'll break something. Nintendo-generation workers rarely even think of reading a manual. "RTFM" ("read the [expletive] manual") is a term of derision. They'll just play with the software, hitting every key if necessary, until they figure it out. If they can't, they assume the problem is with the software, not with them. This attitude is almost certainly a direct result of growing up with Sega, Nintendo, and other video games where each level and monster had to be figured out by trial and error, and each trial click might lead to a hidden surprise or "Easter egg."

We now see much less tolerance in the workplace for passive situations such as lectures, corporate classrooms, and even traditional meetings. As the younger generation progresses up the managerial ranks, it is likely that such old-fashioned managerial standbys will be replaced by more active experiences such as chat, posting, surfing for information, and interactive learning. The process of "designing for doing," i.e., designing systems and experiences that employees can actively use, rather than things they need to listen to or be afraid of doing wrong, may become the new generational equivalent of the industrial "designing for manufacture." Nike's "Just do it" slogan hits this generational change squarely on the head. It also explains why Bob Dole's saying to Gen-Xers, "Just don





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Dienstag, 24. Juni 2014

OfficalPoserBuster: "Q&A Part 2" und weitere Videos

OfficalPoserBuster: "Q&A Part 2" und weitere Videos

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Playstation 3 Review

Its black, its shiny, its a dust magnet and it is a console gaming system that offers so much more than merely the ability to play the state-of-the-art games.

Sonys catchphrase for the PlayStation 3 is PLAY B3YOND (aka Beyond) and what the PS3 offers is a device that is capable of playing the latest PS 1080p games, surfing the Web, play blu-ray videos and so much more.

But first things first

The local phone company tech showed up at the door to install DSL. Cool. Problem was the wireless modem was connected to the wall outlet upstairs and the PS3 was in the master bedroom (hooked up to the HDTV) downstairs. Look in the manual Select Network Settings Select Internet Connection Settings Select Wireless and then press the X button. A firmware download later, the machine was surfing the Web, using a Logitech USB keyboard.

There were a couple of retail games included in the box Genji: Days of the Blade and Resistance: Fall of Man. Genji was tried nope, need to upgrade the firmware to the next iteration (from 1.00 to 1.02). Again, not a problem. Resistance comes packaged with the firmware upgrade and other games down the line will do the same thing (think PC and getting the latest iteration of DirectX with the game).

Sony ushers in its version of the next-gen console system with the launch of the PS3 on November 17. Pre-sales indicate the machine will sell out. The first 500,000 units shipped carried the blu-ray release of Talladega Nights: The Legend of Ricky Bobby. Sony wants those who buy the console to see what blu-ray can do. Words dont do a blu-ray justice. It could be mentioned that blu-ray disks hold much more information than DVDs (DVDs can hold nine gigs of information while blu-ray disks can hold 50 gigs), and in the case of movies come the closest yet to a visual experience that is amazing. Imagine all that on a disk.

ps3

Whats in the box

The PS3 comes in two models, the lower-priced ($499) 20-gigabyte playstation 3 hard drive and the ($599) 60-gig playstation 3 hard drive. There are differences, aside from the hard-drive size between the two.

The 60-gig machine uses a Cell Broadband Engine and the main memory is 256-meg XDR RAM with 256-megs of GDDR3 VRAM. The hard drive is a 2.5 Serial ATA and the main input/output devices include a memory stick, SD and CompactFlash disks as well as four USB 2.0 ports. The 20-gig machine only has the USB ports, not the other input/output device ports. The hard drive size and the input/output configurations are the differences between the two machines.

The machine will support screen sizes of 480i, 480p, 720p, 1080i and 1080p with the ability to connect either through HDMI cables (not included) or the composite analog cables (5 connections three for video and two audio channels). Both machines have the digital audio capabilities and the Blu-ray/DVD/CD (read-only) disc drives.

Blu-ray and Cell Broadband Engine

The Cell Broadband Engine was developed by IBM, Sony and Toshiba and is purported to deliver up to 10 times the processing speed of a typical home computer. The hype on the engine states that developers should be able to start approximating actual intelligence in games, rather than artificial intelligence, meaning the enemies should get a lot smarter. The engine is capable of performing 200 billion calculations per second and has a clock speed of 3.2 GHz.

The blu-ray disc offers next-gen media capabilities that can render high-definition graphical power to a receiver that is also HD. It can support 1080p, which is 1,080 lines of progressive scan the highest resolution available. Blu-ray discs can carry more than five times the amount of data of a DVD. DVDs can hold up to 9 gigs of information but the blu-ray disc can hold 50 gigs which translates, in gaming terms, into titles that will be much bigger in terms of detail or game scope. Blu-ray also supports 7.1 surround sound.

ps3

Sixaxis controller

No more forced feedback from the controller that has been replaced by gyroscopes in the peripheral that will enable players (if supported by the game) to use controller movement to affect the game. Lets face it we have all tried to take corners in a racing game by tilting the controller in the direction we wanted to turn. With the sixaxis controller, that will be possible. Menus will be able to be accessed by tilting the controller, or flight controls will rely on the angle that the controller is at. In every other way, this is the PS control device. However, only one sixaxis controller comes in the box.

PlayStation Network

Signing up is fast and free. You can connect to the Internet via the CAT5 port or the wireless network card. Each account is broken into two parts the Master account and the secondary account. On the network you can download demos, keep track of a friends, send messages, and chart game progress. There is an option to input billing information (credit card) so that you can buy games and such through the network and load them onto the hard drive of the machine.

Using the machine

The PS3 has a crossbar menu on the boot screen. This is exactly the same as the PSP. You can store video, audio, downloads, browse the Internet, message friends, access the PlayStation store (where there are free downloads and downloads you would pay for as well), or launch a movie or game.

The disc simply slides into the front of the machine, a la a CD player in your car, and the buttons to eject it, or turn off the machine take only a whisper of a touch. Using the controller, which has a lithium battery in it and once charged can go wireless, the PS3 owner can quit the game by pressing the PS logo, holding it down and waiting for the prompts. The power supply is built into the casing, and while I puts out some heat, it does not feel as hot as the 360 external power supply.

Navigating the crossbar menus is a breeze and hooking up the PlayStation Network is also easy.

Anticipations and expectations ran high for the next-generation console systems and Sony has delivered. This machine is amazing.

Pros:

Blu-ray, Cell Broadband, storage, Web access, sixaxis controller and high-def graphical output all add up to a machine that is delicious to look at and delightful to play on, or just to watch movies on. The machine is easy to use, but the cover is a dust magnet and will need to be tended to (wait, isnt that a con? Nope, the sleek machine design is a definite pro.)

Cons:

There is a marked difference in storage and input/output between the 20-gig and 60-gig machine. Everything else is the same, but with only a price point difference of $100, it seems silly to not buy the bigger machine. Clever marketing is not entirely too friendly in asking consumers to cough up that extra $100 for more machine. Sony did tout this as backward compatible with all PSOne and PS2 titles, but while not confirmed there does seem to be some titles that will not run on the machine.

Verdict: 9.7

The games, both as launch titles and those coming in the next few months, will be amazing and will take console gaming into the next generation. The controls are easily accessed and used both on the PS sixaxis controller and the crossbar navigational system. This machine has so much that using it merely as a gaming device seems rather silly. No, it wont be a primary Web surfing tool (and it is recommended you get a USB keyboard for that anyway) but the PlayStation Network is a definite bonus. Blu-ray provides wondrous graphical output and the machine does play CDs as well as old PS titles (maybe not all, but still the majority). With online downloads, or games with the latest firmware support, this is a machine built to play, to use with entertainment media and to go online with.

Go ahead, spend the extra $100 for the bigger machine, you may be glad you did so especially if you plan to store photos and such on the machine. About the only thing that would have made this better would be a R/W disc.

Sony has said that this is the foundation for the next 10 years. Maybe it is, maybe technology will outgrow it sooner, but one thing is certain this machine fits todays entertainment needs wonderfully.

/ps3/ps3-review.html





iAutoblog the premier autoblogger software

Montag, 23. Juni 2014

Playstation 3 Review

Its black, its shiny, its a dust magnet and it is a console gaming system that offers so much more than merely the ability to play the state-of-the-art games.

Sonys catchphrase for the PlayStation 3 is PLAY B3YOND (aka Beyond) and what the PS3 offers is a device that is capable of playing the latest PS 1080p games, surfing the Web, play blu-ray videos and so much more.

But first things first

The local phone company tech showed up at the door to install DSL. Cool. Problem was the wireless modem was connected to the wall outlet upstairs and the PS3 was in the master bedroom (hooked up to the HDTV) downstairs. Look in the manual Select Network Settings Select Internet Connection Settings Select Wireless and then press the X button. A firmware download later, the machine was surfing the Web, using a Logitech USB keyboard.

There were a couple of retail games included in the box Genji: Days of the Blade and Resistance: Fall of Man. Genji was tried nope, need to upgrade the firmware to the next iteration (from 1.00 to 1.02). Again, not a problem. Resistance comes packaged with the firmware upgrade and other games down the line will do the same thing (think PC and getting the latest iteration of DirectX with the game).

Sony ushers in its version of the next-gen console system with the launch of the PS3 on November 17. Pre-sales indicate the machine will sell out. The first 500,000 units shipped carried the blu-ray release of Talladega Nights: The Legend of Ricky Bobby. Sony wants those who buy the console to see what blu-ray can do. Words dont do a blu-ray justice. It could be mentioned that blu-ray disks hold much more information than DVDs (DVDs can hold nine gigs of information while blu-ray disks can hold 50 gigs), and in the case of movies come the closest yet to a visual experience that is amazing. Imagine all that on a disk.

ps3

Whats in the box

The PS3 comes in two models, the lower-priced ($499) 20-gigabyte playstation 3 hard drive and the ($599) 60-gig playstation 3 hard drive. There are differences, aside from the hard-drive size between the two.

The 60-gig machine uses a Cell Broadband Engine and the main memory is 256-meg XDR RAM with 256-megs of GDDR3 VRAM. The hard drive is a 2.5 Serial ATA and the main input/output devices include a memory stick, SD and CompactFlash disks as well as four USB 2.0 ports. The 20-gig machine only has the USB ports, not the other input/output device ports. The hard drive size and the input/output configurations are the differences between the two machines.

The machine will support screen sizes of 480i, 480p, 720p, 1080i and 1080p with the ability to connect either through HDMI cables (not included) or the composite analog cables (5 connections three for video and two audio channels). Both machines have the digital audio capabilities and the Blu-ray/DVD/CD (read-only) disc drives.

Blu-ray and Cell Broadband Engine

The Cell Broadband Engine was developed by IBM, Sony and Toshiba and is purported to deliver up to 10 times the processing speed of a typical home computer. The hype on the engine states that developers should be able to start approximating actual intelligence in games, rather than artificial intelligence, meaning the enemies should get a lot smarter. The engine is capable of performing 200 billion calculations per second and has a clock speed of 3.2 GHz.

The blu-ray disc offers next-gen media capabilities that can render high-definition graphical power to a receiver that is also HD. It can support 1080p, which is 1,080 lines of progressive scan the highest resolution available. Blu-ray discs can carry more than five times the amount of data of a DVD. DVDs can hold up to 9 gigs of information but the blu-ray disc can hold 50 gigs which translates, in gaming terms, into titles that will be much bigger in terms of detail or game scope. Blu-ray also supports 7.1 surround sound.

ps3

Sixaxis controller

No more forced feedback from the controller that has been replaced by gyroscopes in the peripheral that will enable players (if supported by the game) to use controller movement to affect the game. Lets face it we have all tried to take corners in a racing game by tilting the controller in the direction we wanted to turn. With the sixaxis controller, that will be possible. Menus will be able to be accessed by tilting the controller, or flight controls will rely on the angle that the controller is at. In every other way, this is the PS control device. However, only one sixaxis controller comes in the box.

PlayStation Network

Signing up is fast and free. You can connect to the Internet via the CAT5 port or the wireless network card. Each account is broken into two parts the Master account and the secondary account. On the network you can download demos, keep track of a friends, send messages, and chart game progress. There is an option to input billing information (credit card) so that you can buy games and such through the network and load them onto the hard drive of the machine.

Using the machine

The PS3 has a crossbar menu on the boot screen. This is exactly the same as the PSP. You can store video, audio, downloads, browse the Internet, message friends, access the PlayStation store (where there are free downloads and downloads you would pay for as well), or launch a movie or game.

The disc simply slides into the front of the machine, a la a CD player in your car, and the buttons to eject it, or turn off the machine take only a whisper of a touch. Using the controller, which has a lithium battery in it and once charged can go wireless, the PS3 owner can quit the game by pressing the PS logo, holding it down and waiting for the prompts. The power supply is built into the casing, and while I puts out some heat, it does not feel as hot as the 360 external power supply.

Navigating the crossbar menus is a breeze and hooking up the PlayStation Network is also easy.

Anticipations and expectations ran high for the next-generation console systems and Sony has delivered. This machine is amazing.

Pros:

Blu-ray, Cell Broadband, storage, Web access, sixaxis controller and high-def graphical output all add up to a machine that is delicious to look at and delightful to play on, or just to watch movies on. The machine is easy to use, but the cover is a dust magnet and will need to be tended to (wait, isnt that a con? Nope, the sleek machine design is a definite pro.)

Cons:

There is a marked difference in storage and input/output between the 20-gig and 60-gig machine. Everything else is the same, but with only a price point difference of $100, it seems silly to not buy the bigger machine. Clever marketing is not entirely too friendly in asking consumers to cough up that extra $100 for more machine. Sony did tout this as backward compatible with all PSOne and PS2 titles, but while not confirmed there does seem to be some titles that will not run on the machine.

Verdict: 9.7

The games, both as launch titles and those coming in the next few months, will be amazing and will take console gaming into the next generation. The controls are easily accessed and used both on the PS sixaxis controller and the crossbar navigational system. This machine has so much that using it merely as a gaming device seems rather silly. No, it wont be a primary Web surfing tool (and it is recommended you get a USB keyboard for that anyway) but the PlayStation Network is a definite bonus. Blu-ray provides wondrous graphical output and the machine does play CDs as well as old PS titles (maybe not all, but still the majority). With online downloads, or games with the latest firmware support, this is a machine built to play, to use with entertainment media and to go online with.

Go ahead, spend the extra $100 for the bigger machine, you may be glad you did so especially if you plan to store photos and such on the machine. About the only thing that would have made this better would be a R/W disc.

Sony has said that this is the foundation for the next 10 years. Maybe it is, maybe technology will outgrow it sooner, but one thing is certain this machine fits todays entertainment needs wonderfully.

/ps3/ps3-review.html





iAutoblog the premier autoblogger software